Knights of the Polyhedral Dice
Although part of the nation of Breland, Sharn is a society in it’s own right. People and cultures of nearly every imaginable sort are brought together there. They talk, they do business, they travel together, they pass one another on the street, and the result is a true melting pot, perhaps the only one in all of The Five Nations.
Members of monstrous or disfavored races who aren’t welcomed in Sharn’s towers can find a place in the shadows deep beneath the lofty spires and floating towers that give the City of Towers its title.
Sharn isn’t just the cultural center of Khorvaire, it’s also the economic one – at least as far as it’s citizens are concerned. “If it can be bought, it can be bought here” is a common saying among the city’s markets. Goods and services are available in Sharn from across the continent and even occasionally from across the seas. It’s an open secret that not all of these goods and services are “legal”, despite the best efforts of the Sharn Watch.
Travel across Sharn, and between its various levels, occurs using massive lift and, for the wealthy, sky-coaches held aloft by magic or pulled by beasts such as hippogriffs. Order is maintained, as much as possible, by the Watch, and the city is ruled by the Sharn City Council, the Lord Mayor, and a vast governmental bureaucracy.